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D3DKMTSignalSynchronizationObjectFromGpu2 is used to signal a monitored fence.When a particular graphics processing unit (GPU) engine is not capable of writing a new monitored fence value directly using its GPU virtual address, the driver needs to flush its command buffer and issue a signal from GPU packet using D3DKMTSignalSynchronizationObjectFromGpu2. For Windows Display Driver Model (WDDM) v2 drivers, existing D3DKMTSignalSynchronizationObject and D3DKMTSignalSynchronizationObject2 callbacks are deprecated and will eventually be removed.
Syntax
NTSTATUS D3DKMTSignalSynchronizationObjectFromGpu2(
[in] const D3DKMT_SIGNALSYNCHRONIZATIONOBJECTFROMGPU2 *unnamedParam1
);
Parameters
[in] unnamedParam1
A D3DKMT_SIGNALSYNCHRONIZATIONOBJECTFROMGPU2 structure that provides the details of the requested operation.
Return value
Returns one of the following values:
Return code | Description |
---|---|
STATUS_SUCCESS | The operation was performed successfully. |
STATUS_INVALID_PARAMETER | Parameters were validated and determined to be incorrect. |
This function might also return other NTSTATUS values.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 10 |
Minimum supported server | Windows Server 2016 |
Target Platform | Universal |
Header | d3dkmthk.h (include D3dkmthk.h) |
Library | Gdi32.lib |
DLL | Gdi32.dll |
See also
D3DKMTSignalSynchronizationObject
D3DKMTSignalSynchronizationObject2