D3DKMTCheckOcclusion function (d3dkmthk.h)
The D3DKMTCheckOcclusion function verifies whether the client area of a window is occluded.
Syntax
NTSTATUS D3DKMTCheckOcclusion(
[in] const D3DKMT_CHECKOCCLUSION *unnamedParam1
);
Parameters
[in] unnamedParam1
A pointer to a D3DKMT_CHECKOCCLUSION structure that describes parameters for checking occlusion.
Return value
D3DKMTCheckOcclusion returns one of the following values:
Return code | Description |
---|---|
STATUS_SUCCESS | The client area of the window is not occluded. |
STATUS_GRAPHICS_PRESENT_OCCLUDED | The client area of the window is occluded. |
STATUS_INVALID_PARAMETER | Parameters were validated and determined to be incorrect. |
This function might also return other NTSTATUS values.
Remarks
The handle to the window that is checked for occlusion must be valid. A window is not occluded if a part of its client area lies on an unowned video present network (VidPn) source, if its client area is an empty rectangular area (RECT), or if desktop composition is running.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows Vista |
Target Platform | Universal |
Header | d3dkmthk.h (include D3dkmthk.h) |
Library | Gdi32.lib |
DLL | Gdi32.dll |