D3DKMT_QUERYRESULT_PREEMPTION_ATTEMPT_RESULT enumeration (d3dkmthk.h)
Reserved for system use. Do not use.
Syntax
typedef enum _D3DKMT_QUERYRESULT_PREEMPTION_ATTEMPT_RESULT {
D3DKMT_PreemptionAttempt,
D3DKMT_PreemptionAttemptSuccess,
D3DKMT_PreemptionAttemptMissNoCommand,
D3DKMT_PreemptionAttemptMissNotEnabled,
D3DKMT_PreemptionAttemptMissNextFence,
D3DKMT_PreemptionAttemptMissPagingCommand,
D3DKMT_PreemptionAttemptMissSplittedCommand,
D3DKMT_PreemptionAttemptMissFenceCommand,
D3DKMT_PreemptionAttemptMissRenderPendingFlip,
D3DKMT_PreemptionAttemptMissNotMakingProgress,
D3DKMT_PreemptionAttemptMissLessPriority,
D3DKMT_PreemptionAttemptMissRemainingQuantum,
D3DKMT_PreemptionAttemptMissRemainingPreemptionQuantum,
D3DKMT_PreemptionAttemptMissAlreadyPreempting,
D3DKMT_PreemptionAttemptMissGlobalBlock,
D3DKMT_PreemptionAttemptMissAlreadyRunning,
D3DKMT_PreemptionAttemptStatisticsMax
} D3DKMT_QUERYRESULT_PREEMPTION_ATTEMPT_RESULT;
Constants
|
D3DKMT_PreemptionAttempt
|
D3DKMT_PreemptionAttemptSuccess
|
D3DKMT_PreemptionAttemptMissNoCommand
|
D3DKMT_PreemptionAttemptMissNotEnabled
|
D3DKMT_PreemptionAttemptMissNextFence
|
D3DKMT_PreemptionAttemptMissPagingCommand
|
D3DKMT_PreemptionAttemptMissSplittedCommand
|
D3DKMT_PreemptionAttemptMissFenceCommand
|
D3DKMT_PreemptionAttemptMissRenderPendingFlip
|
D3DKMT_PreemptionAttemptMissNotMakingProgress
|
D3DKMT_PreemptionAttemptMissLessPriority
|
D3DKMT_PreemptionAttemptMissRemainingQuantum
|
D3DKMT_PreemptionAttemptMissRemainingPreemptionQuantum
|
D3DKMT_PreemptionAttemptMissAlreadyPreempting
|
D3DKMT_PreemptionAttemptMissGlobalBlock
|
D3DKMT_PreemptionAttemptMissAlreadyRunning
|
D3DKMT_PreemptionAttemptStatisticsMax
|
Requirements
Requirement |
Value |
Minimum supported server |
Windows Server 2022 |
Header |
d3dkmthk.h |