PFND3DKMT_OUTPUTDUPLPRESENT callback function (d3dkmthk.h)

Submits a present command from the Desktop Duplication API swapchain of the Desktop Window Manager (DWM) to the Microsoft DirectX graphics kernel subsystem (Dxgkrnl.sys).

Syntax

PFND3DKMT_OUTPUTDUPLPRESENT Pfnd3dkmtOutputduplpresent;

NTSTATUS Pfnd3dkmtOutputduplpresent(
  [in] const D3DKMT_OUTPUTDUPLPRESENT *unnamedParam1
)
{...}

Parameters

[in] unnamedParam1

pData

A pointer to a D3DKMT_OUTPUTDUPLPRESENT structure that describes parameters for the present operation.

Return value

Returns one of the following values:

Return code Description
STATUS_SUCCESS The present operation was successfully performed.
STATUS_DEVICE_REMOVED The graphics adapter was stopped or the display context was reset.
STATUS_INVALID_PARAMETER Parameters were validated and determined to be incorrect.
STATUS_NO_MEMORY D3DKMTOutputDuplPresent could not complete because of insufficient memory.
STATUS_GRAPHICS_ALLOCATION_INVALID The primary surface handle was invalidated because of a display mode change. If the OpenGL installable client driver (ICD) receives this error code, it should reopen or re-create the primary handle, replace all references in the command buffer to the old handle with the new handle, and then resubmit the buffer.
STATUS_GRAPHICS_GPU_EXCEPTION_ON_DEVICE An error occurred on the rendering device context that the hContext member of D3DKMT_OUTPUTDUPLPRESENT specifies.
Note: This error code does not indicate the initiation of a Timeout Detection and Recovery (TDR) process or that the GPU stopped responding.
For example, the DirectX graphics kernel subsystem puts a device into an error state if the display miniport driver indicated that a DMA buffer that was submitted from this device caused a fault or if the video memory manager could not page-in all of the allocations that are required for a DMA buffer even after splitting the DMA buffer. After a device is in an error state, it cannot perform any more operations and must be destroyed and re-created. The ICD can call the D3DKMTGetDeviceState function to determine a more precise reason for the error.

Requirements

Requirement Value
Minimum supported client Windows 8
Minimum supported server Windows Server 2012
Target Platform Universal
Header d3dkmthk.h (include D3dkmthk.h)

See also

D3DKMTGetDeviceState

D3DKMT_OUTPUTDUPLPRESENT