D3DKMDT_VIDPN_PRESENT_PATH_ROTATION_SUPPORT structure (d3dkmdt.h)
The D3DKMDT_VIDPN_PRESENT_PATH_ROTATION_SUPPORT structure is used to indicate the angles of rotation that are supported by a particular VidPN present path.
Syntax
typedef struct _D3DKMDT_VIDPN_PRESENT_PATH_ROTATION_SUPPORT {
UINT Identity : 1;
UINT Rotate90 : 1;
UINT Rotate180 : 1;
UINT Rotate270 : 1;
UINT Offset0 : 1;
UINT Offset90 : 1;
UINT Offset180 : 1;
UINT Offset270 : 1;
} D3DKMDT_VIDPN_PRESENT_PATH_ROTATION_SUPPORT;
Members
Identity
The path is capable of displaying content with no rotation.
Rotate90
The path is capable of displaying content that is rotated 90 degrees.
Rotate180
The path is capable of displaying content that is rotated 180 degrees.
Rotate270
The path is capable of displaying content that is rotated 270 degrees.
Offset0
The path adds no rotational offset. For more info, see Clone-mode requirements starting with Windows 8.1 Update.
Supported starting with Windows 8.1 Update.
Offset90
The path adds a rotational offset of 90 degrees. For more info, see Clone-mode requirements starting with Windows 8.1 Update.
Supported starting with Windows 8.1 Update.
Offset180
The path adds a rotational offset of 180 degrees. For more info, see Clone-mode requirements starting with Windows 8.1 Update.
Supported starting with Windows 8.1 Update.
Offset270
The path adds a rotational offset of 270 degrees. For more info, see Clone-mode requirements starting with Windows 8.1 Update.
Supported starting with Windows 8.1 Update.
Remarks
The RotationSupport member of the D3DKMDT_VIDPN_PRESENT_PATH_TRANSFORMATION structure is a D3DKMDT_VIDPN_PRESENT_PATH_ROTATION_SUPPORT structure.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows Vista |
Header | d3dkmdt.h |