DXGKARG_RESETENGINE structure (d3dkmddi.h)
The DXGKARG_RESETENGINE structure specifies a node within the physical display adapter that can be reset when the display port driver's GPU scheduler calls KMD's DxgkDdiResetEngine function to request a node reset operation.
Syntax
typedef struct _DXGKARG_RESETENGINE {
[in] UINT NodeOrdinal;
[in] UINT EngineOrdinal;
[out] UINT LastAbortedFenceId;
} DXGKARG_RESETENGINE;
Members
[in] NodeOrdinal
The index of a node within the physical adapter that EngineOrdinal specifies that is being reset in a call to DxgkDdiResetEngine.
[in] EngineOrdinal
The index that defines the physical adapter in a linked display adapter (LDA) configuration that the node specified by NodeOrdinal belongs to.
[out] LastAbortedFenceId
The fence identifier for the last packet that was aborted in the middle of execution.
Remarks
For more information, see TDR changes in Windows 8.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 8 |
Minimum supported server | Windows Server 2012 |
Header | d3dkmddi.h (include D3dkmddi.h) |