DXGK_DESTROYALLOCATIONFLAGS structure (d3dkmddi.h)
The DXGK_DESTROYALLOCATIONFLAGS structure identifies how to release allocations.
Syntax
typedef struct _DXGK_DESTROYALLOCATIONFLAGS {
union {
struct {
UINT DestroyResource : 1;
UINT Reserved : 31;
};
UINT Value;
};
} DXGK_DESTROYALLOCATIONFLAGS;
Members
DestroyResource
A UINT value that specifies whether the resource that the hResource member of the DXGKARG_DESTROYALLOCATION structure specifies should be released along with allocations.
Setting this member is equivalent to setting the first bit of the 32-bit Value member (0x00000001).
Reserved
This member is reserved and should be set to zero. Setting this member to zero is equivalent to setting the remaining 31 bits (0xFFFFFFFE) of the 32-bit Value member to zeros.
Value
A member in the union that DXGK_DESTROYALLOCATIONFLAGS contains that can hold a 32-bit value that identifies how to release allocations.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows Vista |
Header | d3dkmddi.h (include D3dkmddi.h) |