DXGK_CREATEALLOCATIONFLAGS structure (d3dkmddi.h)
The DXGK_CREATEALLOCATIONFLAGS structure identifies how to create allocations.
Syntax
typedef struct _DXGK_CREATEALLOCATIONFLAGS {
union {
struct {
UINT Resource : 1;
UINT Reserved : 31;
};
UINT Value;
};
} DXGK_CREATEALLOCATIONFLAGS;
Members
Resource
A UINT value that specifies whether allocations belong to a resource.
Reserved
This member is reserved and should be set to zero.
Value
An alternative way to access the structure.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows Vista |
Header | d3dkmddi.h (include D3dkmddi.h) |