DXGK_CREATEALLOCATIONFLAGS structure (d3dkmddi.h)

The DXGK_CREATEALLOCATIONFLAGS structure identifies how to create allocations.

Syntax

typedef struct _DXGK_CREATEALLOCATIONFLAGS {
  union {
    struct {
      UINT Resource : 1;
      UINT Reserved : 31;
    };
    UINT Value;
  };
} DXGK_CREATEALLOCATIONFLAGS;

Members

Resource

A UINT value that specifies whether allocations belong to a resource.

Reserved

This member is reserved and should be set to zero.

Value

An alternative way to access the structure.

Requirements

Requirement Value
Minimum supported client Windows Vista
Header d3dkmddi.h (include D3dkmddi.h)

See also

DXGKARG_CREATEALLOCATION