D3D12DDICB_SIGNALSYNCHRONIZATIONOBJECT2 structure (d3d12umddi.h)

Signals a synchronization object.

Syntax

typedef struct D3D12DDICB_SIGNALSYNCHRONIZATIONOBJECT2 {
  [in] HANDLE               hContext;
  [in] UINT                 ObjectCount;
       D3DKMT_HANDLE        ObjectHandleArray[D3DDDI_MAX_OBJECT_SIGNALED];
  [in] D3DDDICB_SIGNALFLAGS Flags;
  [in] ULONG                BroadcastContextCount;
       HANDLE               BroadcastContext[D3DDDI_MAX_BROADCAST_CONTEXT];
  union {
    [in] UINT64 FenceValue;
    [in] HANDLE CpuEventHandle;
  };
} D3D12DDICB_SIGNALSYNCHRONIZATIONOBJECT2;

Members

[in] hContext

Specify the context that should signal the objects.

[in] ObjectCount

Number of object to signal.

[in] ObjectHandleArray[D3DDDI_MAX_OBJECT_SIGNALED]

A handle to an array of synchronization objects to signal.

[in] Flags

Specify signal behavior.

[in] BroadcastContextCount

Specifies the number of context to broadcast this signal buffer to.

[in] BroadcastContext[D3DDDI_MAX_BROADCAST_CONTEXT]

A handle an array of context to broadcast to.

[in] FenceValue

Fence value to be signaled.

[in] CpuEventHandle

Handle of a CPU event to be signaled.

Requirements

Requirement Value
Minimum supported client Windows 10, version 1903
Header d3d12umddi.h