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Used to create a synchronized object.
Syntax
typedef struct D3D12DDICB_CREATESYNCHRONIZATIONOBJECT2 {
[in, out] D3DDDI_SYNCHRONIZATIONOBJECTINFO2 Info;
[out] D3DKMT_HANDLE hSyncObject;
} D3D12DDICB_CREATESYNCHRONIZATIONOBJECT2;
Members
[in, Info
Attributes of the synchronization object to create.
[out] hSyncObject
Handle to the created object.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 10, version 1903 |
Header | d3d12umddi.h |