D3D12DDIARG_TEXCUBE_SHADER_RESOURCE_VIEW structure (d3d12umddi.h)
Describes the subresources from an array of cube textures to use in a shader-resource view.
Syntax
typedef struct D3D12DDIARG_TEXCUBE_SHADER_RESOURCE_VIEW {
UINT MostDetailedMip;
UINT MipLevels;
UINT First2DArrayFace;
UINT NumCubes;
FLOAT ResourceMinLODClamp;
} D3D12DDIARG_TEXCUBE_SHADER_RESOURCE_VIEW;
Members
MostDetailedMip
The identifier of the most detailed MIP-map.
MipLevels
The number of MIP-map levels for the texture.
First2DArrayFace
Index of the first 2D texture to use.
NumCubes
Number of cube textures in the array.
ResourceMinLODClamp
A value to clamp sample LOD values to. For example, if you specify 2.0f for the clamp value, you ensure that no individual sample accesses a mip level less than 2.0f.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 10, version 1809 |
Header | d3d12umddi.h |