D3D12DDIARG_TEXCUBE_SHADER_RESOURCE_VIEW structure (d3d12umddi.h)

Describes the subresources from an array of cube textures to use in a shader-resource view.

Syntax

typedef struct D3D12DDIARG_TEXCUBE_SHADER_RESOURCE_VIEW {
  UINT  MostDetailedMip;
  UINT  MipLevels;
  UINT  First2DArrayFace;
  UINT  NumCubes;
  FLOAT ResourceMinLODClamp;
} D3D12DDIARG_TEXCUBE_SHADER_RESOURCE_VIEW;

Members

MostDetailedMip

The identifier of the most detailed MIP-map.

MipLevels

The number of MIP-map levels for the texture.

First2DArrayFace

Index of the first 2D texture to use.

NumCubes

Number of cube textures in the array.

ResourceMinLODClamp

A value to clamp sample LOD values to. For example, if you specify 2.0f for the clamp value, you ensure that no individual sample accesses a mip level less than 2.0f.

Requirements

Requirement Value
Minimum supported client Windows 10, version 1809
Header d3d12umddi.h