D3D12DDIARG_META_COMMAND_DESC structure (d3d12umddi.h)
The D3D12DDIARG_META_COMMAND_DESC structure contains the description of a meta-command. A meta-command is a Direct3D object intended to represent an IHV-accelerated algorithm. It’s an opaque reference to a command generator implemented by the driver.
Syntax
typedef struct D3D12DDIARG_META_COMMAND_DESC {
GUID Id;
LPCWSTR Name;
D3D12DDI_GRAPHICS_STATES InitializationDirtyState;
D3D12DDI_GRAPHICS_STATES ExecutionDirtyState;
} D3D12DDIARG_META_COMMAND_DESC;
Members
Id
The id of a meta-command.
Name
Pointer to a wide string that holds the name of the meta-command. The driver allocates and keeps this string for the lifetime of the device.
InitializationDirtyState
A D3D12DDI_GRAPHICS_STATES value specifying the command list states that are modified by the initialization call.
ExecutionDirtyState
A D3D12DDI_GRAPHICS_STATES value specifying the command list states that are modified by the execute call.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 10, version 1809 |
Header | d3d12umddi.h |