D3D12DDIARG_CREATE_VIDEO_PROCESSOR_0032 structure (d3d12umddi.h)
Creation arguments for creating the Video Processor.
Syntax
typedef struct D3D12DDIARG_CREATE_VIDEO_PROCESSOR_0032 {
UINT NodeMask;
D3D12DDI_VIDEO_PROCESS_OUTPUT_STREAM_DESC_0032 OutputStream;
D3D12DDI_VIDEO_PROCESSOR_INPUT_STREAM_DESC_0032 *pInputStreams;
UINT NumInputStreams;
} D3D12DDIARG_CREATE_VIDEO_PROCESSOR_0032;
Members
NodeMask
Represents the set of nodes. For single GPU operation, set this to zero. If there are multiple GPU nodes, set a bit to identify the node (the device's physical adapter) to which the command queue applies. Each bit in the mask corresponds to a single node. Only 1 bit may be set.
OutputStream
Description of immutable output stream properties. See D3D12DDI_VIDEO_PROCESS_OUTPUT_STREAM_DESC_0032.
pInputStreams
An array of immutable input stream properties. See D3D12DDI_VIDEO_PROCESSOR_INPUT_STREAM_DESC_0032. The array size is defined by NumInputStreams.
NumInputStreams
The count of input streams.
Requirements
Requirement | Value |
---|---|
Header | d3d12umddi.h |