D3D12DDIARG_CREATE_VIDEO_DECODER_0032 structure (d3d12umddi.h)
Used to create a decoder object for a decode session. The decoder holds state for a decode session, but references any significant allocations from the video decoder heap.
Syntax
typedef struct D3D12DDIARG_CREATE_VIDEO_DECODER_0032 {
UINT NodeMask;
D3D12DDI_VIDEO_DECODE_CONFIGURATION_0020 Configuration;
} D3D12DDIARG_CREATE_VIDEO_DECODER_0032;
Members
NodeMask
Represents the set of nodes. For a single GPU operation, set this to zero. If there are multiple GPU nodes, set a bit to identify the node (the device's physical adapter) to which the command queue applies. Each bit in the mask corresponds to a single node. Only 1 bit may be set.
Configuration
The decode profile and bitstream encryption. See D3D12DDI_VIDEO_DECODE_CONFIGURATION.
Requirements
Requirement | Value |
---|---|
Header | d3d12umddi.h |