D3D12DDI_WORK_GRAPH_DESC_0084 structure (d3d12umddi.h)
The D3D12DDI_WORK_GRAPH_DESC_0084 structure defines the state subobject of type D3D12DDI_STATE_SUBOBJECT_TYPE_WORK_GRAPH.
Syntax
typedef struct D3D12DDI_WORK_GRAPH_DESC_0084 {
LPCWSTR ProgramName;
UINT NumNodes;
const D3D12DDI_NODE_0084 const * * ppNodes;
UINT NumEntrypoints;
const UINT *pEntrypointNodeIndices;
} D3D12DDI_WORK_GRAPH_DESC_0084;
Members
ProgramName
Name of the work graph. This name is unique in the given state object.
NumNodes
The number of nodes in the work graph, including already existing ones if an addition is happening. This value determines the elements in the pNodes array.
ppNodes
Pointer to a pointer to an array of D3D12DDI_NODE_0084 structures that describe the nodes in the work graph.
NumEntrypoints
Number of entrypoints including already existing ones if an addition is happening. This value determines the number of elements in the pEntrypoints array.
pEntrypointNodeIndices
Pointer to an array of indices into the pNodes array that specify the entrypoints for the work graph.
Remarks
For more information, see Work graphs.
Requirements
Requirement | Value |
---|---|
Header | d3d12umddi.h |
See also
D3D12DDI_STATE_SUBOBJECT_TYPE_WORK_GRAPH
PFND3D12DDI_ADD_TO_STATE_OBJECT_0072