D3D12DDI_SET_WORK_GRAPH_DESC_0084 structure (d3d12umddi.h)
A D3D12DDI_SET_WORK_GRAPH_DESC_0084 structure describes a work graph to set when the Type field of a D3D12DDI_SET_PROGRAM_DESC_0084 structure is D3D12DDI_PROGRAM_TYPE_WORK_GRAPH_0084.
Syntax
typedef struct D3D12DDI_SET_WORK_GRAPH_DESC_0084 {
D3D12DDI_PROGRAM_IDENTIFIER_0084 ProgramIdentifier;
D3D12DDI_SET_WORK_GRAPH_FLAGS_0084 Flags;
D3D12DDI_GPU_VIRTUAL_ADDRESS_RANGE BackingMemory;
D3D12DDI_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE NodeLocalRootArgumentsTable;
} D3D12DDI_SET_WORK_GRAPH_DESC_0084;
Members
ProgramIdentifier
A D3D12DDI_PROGRAM_IDENTIFIER_0084 structure that identifies the program to set.
Flags
A D3D12DDI_SET_WORK_GRAPH_FLAGS_0084 enumeration that specifies flags for setting the work graph.
BackingMemory
A D3D12DDI_GPU_VIRTUAL_ADDRESS_RANGE structure that specifies the backing memory for the work graph. The address must be 8-byte aligned.
NodeLocalRootArgumentsTable
A D3D12DDI_GPU_VIRTUAL_ADDRESS_RANGE structure that specifies the node-local root arguments table for the work graph. The address must be 8-byte aligned.
Remarks
For more information, see Work graphs.
Requirements
Requirement | Value |
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Header | d3d12umddi.h |