D3D12DDI_RENDER_PASS_BEGINNING_ACCESS structure (d3d12umddi.h)

Specifies the resources needed to start a Render Pass.

Syntax

typedef struct D3D12DDI_RENDER_PASS_BEGINNING_ACCESS {
  D3D12DDI_RENDER_PASS_BEGINNING_ACCESS_TYPE Type;
  union {
    D3D12DDI_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS             Clear;
    D3D12DDI_RENDER_PASS_BEGINNING_ACCESS_RESUME_LOCAL_READ_PARAMETERS ResumeLocalRead;
  };
} D3D12DDI_RENDER_PASS_BEGINNING_ACCESS;

Members

Type

The D3D12DDI_RENDER_PASS_BEGINNING_ACCESS_TYPE.

Clear

The D3D12DDI_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS.

ResumeLocalRead

The D3D12DDI_RENDER_PASS_BEGINNING_ACCESS_RESUME_LOCAL_READ_PARAMETERS.

Requirements

Requirement Value
Minimum supported client Windows 10, version 1809
Header d3d12umddi.h