D3D12DDI_D3D12_OPTIONS_DATA_0054 structure (d3d12umddi.h)
Display options data.
Syntax
typedef struct D3D12DDI_D3D12_OPTIONS_DATA_0054 {
D3D12DDI_RESOURCE_BINDING_TIER ResourceBindingTier;
D3D12DDI_CONSERVATIVE_RASTERIZATION_TIER ConservativeRasterizationTier;
D3D12DDI_TILED_RESOURCES_TIER TiledResourcesTier;
D3D12DDI_CROSS_NODE_SHARING_TIER CrossNodeSharingTier;
BOOL VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation;
BOOL OutputMergerLogicOp;
D3D12DDI_RESOURCE_HEAP_TIER ResourceHeapTier;
BOOL DepthBoundsTestSupported;
D3D12DDI_PROGRAMMABLE_SAMPLE_POSITIONS_TIER ProgrammableSamplePositionsTier;
BOOL CopyQueueTimestampQueriesSupported;
D3D12DDI_COMMAND_QUEUE_FLAGS WriteBufferImmediateQueueFlags;
D3D12DDI_VIEW_INSTANCING_TIER ViewInstancingTier;
BOOL BarycentricsSupported;
BOOL ReservedBufferPlacementSupported;
BOOL Deterministic64KBUndefinedSwizzle;
BOOL SRVOnlyTiledResourceTier3;
D3D12DDI_RENDER_PASS_TIER RenderPassTier;
D3D12DDI_RAYTRACING_TIER RaytracingTier;
} D3D12DDI_D3D12_OPTIONS_DATA_0054;
Members
ResourceBindingTier
Resource binding tier.
ConservativeRasterizationTier
Conservative rasterization tier.
TiledResourcesTier
Tiled resource tier.
CrossNodeSharingTier
Cross node sharing tier.
VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation
VP and RT array index from any shader feeding rasterizer supported without GS emulation.
OutputMergerLogicOp
Output merger logic option.
ResourceHeapTier
Resource heap tier.
DepthBoundsTestSupported
Depth bounds test supported.
ProgrammableSamplePositionsTier
Programmable sample positions tier.
CopyQueueTimestampQueriesSupported
Copy queue timestamp queries supported.
WriteBufferImmediateQueueFlags
Write buffer immediate queue flags.
ViewInstancingTier
View instancing tier.
BarycentricsSupported
Barycentrics supported.
ReservedBufferPlacementSupported
Reserved buffer placement supported. Supports only just 64KB aligned MSAA.
Deterministic64KBUndefinedSwizzle
Deterministic 64KB undefined swizzle.
SRVOnlyTiledResourceTier3
Indicates whether the hardware supports SRV-only sparse volume textures.
RenderPassTier
The D3D12DDI_RENDER_PASS_TIER that the hardware supports.
RaytracingTier
The D3D12DDI_RAYTRACING_TIER that the hardware supports.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 10, version 1809 |
Header | d3d12umddi.h |