D3D12DDI_COMMAND_LIST_FUNCS_3D_0030 structure (d3d12umddi.h)
The command list functions for 3D.
Syntax
typedef struct D3D12DDI_COMMAND_LIST_FUNCS_3D_0030 {
PFND3D12DDI_CLOSECOMMANDLIST pfnCloseCommandList;
PFND3D12DDI_RESETCOMMANDLIST pfnResetCommandList;
PFND3D12DDI_DRAWINSTANCED pfnDrawInstanced;
PFND3D12DDI_DRAWINDEXEDINSTANCED pfnDrawIndexedInstanced;
PFND3D12DDI_DISPATCH pfnDispatch;
PFND3D12DDI_CLEAR_UNORDERED_ACCESS_VIEW_UINT_0003 pfnClearUnorderedAccessViewUint;
PFND3D12DDI_CLEAR_UNORDERED_ACCESS_VIEW_FLOAT_0003 pfnClearUnorderedAccessViewFloat;
PFND3D12DDI_CLEAR_RENDER_TARGET_VIEW_0003 pfnClearRenderTargetView;
PFND3D12DDI_CLEAR_DEPTH_STENCIL_VIEW_0003 pfnClearDepthStencilView;
PFND3D12DDI_DISCARD_RESOURCE_0003 pfnDiscardResource;
PFND3D12DDI_COPYTEXTUREREGION_0003 pfnCopyTextureRegion;
PFND3D12DDI_RESOURCECOPY pfnResourceCopy;
PFND3D12DDI_COPYTILES pfnCopyTiles;
PFND3D12DDI_COPYBUFFERREGION_0003 pfnCopyBufferRegion;
PFND3D12DDI_RESOURCERESOLVESUBRESOURCE pfnResourceResolveSubresource;
PFND3D12DDI_EXECUTE_BUNDLE pfnExecuteBundle;
PFND3D12DDI_EXECUTE_INDIRECT pfnExecuteIndirect;
PFND3D12DDI_RESOURCEBARRIER_0022 pfnResourceBarrier;
PFND3D12DDI_BLT pfnBlt;
PFND3D12DDI_PRESENT_0028 pfnPresent;
PFND3D12DDI_BEGIN_END_QUERY_0003 pfnBeginQuery;
PFND3D12DDI_BEGIN_END_QUERY_0003 pfnEndQuery;
PFND3D12DDI_RESOLVE_QUERY_DATA pfnResolveQueryData;
PFND3D12DDI_SET_PREDICATION pfnSetPredication;
PFND3D12DDI_IA_SETTOPOLOGY_0003 pfnIaSetTopology;
PFND3D12DDI_RS_SETVIEWPORTS_0003 pfnRsSetViewports;
PFND3D12DDI_RS_SETSCISSORRECTS_0003 pfnRsSetScissorRects;
PFND3D12DDI_OM_SETBLENDFACTOR pfnOmSetBlendFactor;
PFND3D12DDI_OM_SETSTENCILREF pfnOmSetStencilRef;
PFND3D12DDI_SET_PIPELINE_STATE pfnSetPipelineState;
PFND3D12DDI_SET_DESCRIPTOR_HEAPS_0003 pfnSetDescriptorHeaps;
PFND3D12DDI_SET_ROOT_SIGNATURE pfnSetComputeRootSignature;
PFND3D12DDI_SET_ROOT_SIGNATURE pfnSetGraphicsRootSignature;
PFND3D12DDI_SET_ROOT_DESCRIPTOR_TABLE pfnSetComputeRootDescriptorTable;
PFND3D12DDI_SET_ROOT_DESCRIPTOR_TABLE pfnSetGraphicsRootDescriptorTable;
PFND3D12DDI_SET_ROOT_32BIT_CONSTANT pfnSetComputeRoot32BitConstant;
PFND3D12DDI_SET_ROOT_32BIT_CONSTANT pfnSetGraphicsRoot32BitConstant;
PFND3D12DDI_SET_ROOT_32BIT_CONSTANTS_0003 pfnSetComputeRoot32BitConstants;
PFND3D12DDI_SET_ROOT_32BIT_CONSTANTS_0003 pfnSetGraphicsRoot32BitConstants;
PFND3D12DDI_SET_ROOT_BUFFER_VIEW pfnSetComputeRootConstantBufferView;
PFND3D12DDI_SET_ROOT_BUFFER_VIEW pfnSetGraphicsRootConstantBufferView;
PFND3D12DDI_SET_ROOT_BUFFER_VIEW pfnSetComputeRootShaderResourceView;
PFND3D12DDI_SET_ROOT_BUFFER_VIEW pfnSetGraphicsRootShaderResourceView;
PFND3D12DDI_SET_ROOT_BUFFER_VIEW pfnSetComputeRootUnorderedAccessView;
PFND3D12DDI_SET_ROOT_BUFFER_VIEW pfnSetGraphicsRootUnorderedAccessView;
PFND3D12DDI_IA_SET_INDEX_BUFFER pfnIASetIndexBuffer;
PFND3D12DDI_IA_SET_VERTEX_BUFFERS_0003 pfnIASetVertexBuffers;
PFND3D12DDI_SO_SET_TARGETS_0003 pfnSOSetTargets;
PFND3D12DDI_OM_SET_RENDER_TARGETS_0003 pfnOMSetRenderTargets;
PFND3D12DDI_SET_MARKER pfnSetMarker;
PFND3D12DDI_CLEAR_ROOT_ARGUMENTS pfnClearRootArguments;
PFND3D12DDI_COPYBUFFERREGION_0003 pfnAtomicCopyBufferRegion;
PFND3D12DDI_OM_SETDEPTHBOUNDS_0025 pfnOMSetDepthBounds;
PFND3D12DDI_SETSAMPLEPOSITIONS_0027 pfnSetSamplePositions;
PFND3D12DDI_RESOURCERESOLVESUBRESOURCEREGION_0027 pfnResourceResolveSubresourceRegion;
PFND3D12DDI_SETPROTECTEDRESOURCESESSION_0030 pfnSetProtectedResourceSession;
} D3D12DDI_COMMAND_LIST_FUNCS_3D_0030;
Members
pfnCloseCommandList
Close the command list.
pfnResetCommandList
Reset the command list.
pfnDrawInstanced
Draw instanced.
pfnDrawIndexedInstanced
Draw indexed instanced.
pfnDispatch
Dispatch.
pfnClearUnorderedAccessViewUint
Clear the unordered access view of UINT values.
pfnClearUnorderedAccessViewFloat
Clear the unordered access view of FLOAT values.
pfnClearRenderTargetView
Clear the render target view.
pfnClearDepthStencilView
Clear the depth stencil view.
pfnDiscardResource
Discard resource.
pfnCopyTextureRegion
Copy texture region.
pfnResourceCopy
Resource copy.
pfnCopyTiles
Copy tiles.
pfnCopyBufferRegion
Copy buffer region.
pfnResourceResolveSubresource
Resource resolve subresource.
pfnExecuteBundle
Execute bundle.
pfnExecuteIndirect
Execute indirect.
pfnResourceBarrier
Resource barrier.
pfnBlt
Blt.
pfnPresent
Present.
pfnBeginQuery
Begin query.
pfnEndQuery
End query.
pfnResolveQueryData
Resolve query data.
pfnSetPredication
Set predication.
pfnIaSetTopology
Set topology.
pfnRsSetViewports
Set view ports.
pfnRsSetScissorRects
Set scissor rectangles.
pfnOmSetBlendFactor
Set blend factor.
pfnOmSetStencilRef
Set stencil reference.
pfnSetPipelineState
Set pipeline state.
pfnSetDescriptorHeaps
Set descriptor heaps.
pfnSetComputeRootSignature
Set compute root signature.
pfnSetGraphicsRootSignature
Set graphics root signature.
pfnSetComputeRootDescriptorTable
Set compute root descriptor table.
pfnSetGraphicsRootDescriptorTable
Set graphics root descriptor table.
pfnSetComputeRoot32BitConstant
Set compute root 32-bit constant.
pfnSetGraphicsRoot32BitConstant
Set graphics root 32-bit constant.
pfnSetComputeRoot32BitConstants
Set compute root 32-bit constants.
pfnSetGraphicsRoot32BitConstants
Set graphics root 32-bit constants.
pfnSetComputeRootConstantBufferView
Set compute root constant buffer view.
pfnSetGraphicsRootConstantBufferView
Set graphics root constant buffer view.
pfnSetComputeRootShaderResourceView
Set compute root shader resource view.
pfnSetGraphicsRootShaderResourceView
Set graphics root shader resource view.
pfnSetComputeRootUnorderedAccessView
Set compute root unordered access view.
pfnSetGraphicsRootUnorderedAccessView
Set graphics root unordered access view.
pfnIASetIndexBuffer
Set index buffer.
pfnIASetVertexBuffers
Set vertex buffers.
pfnSOSetTargets
Set targets.
pfnOMSetRenderTargets
Set render targets.
pfnSetMarker
Set marker.
pfnClearRootArguments
Clear root arguments.
pfnAtomicCopyBufferRegion
Atomic copy buffer region.
pfnOMSetDepthBounds
Set depth bounds.
pfnSetSamplePositions
Set sample positions.
pfnResourceResolveSubresourceRegion
Resource resolve subresource region.
pfnSetProtectedResourceSession
Set protected resource session.
Requirements
Requirement | Value |
---|---|
Header | d3d12umddi.h |