PFND3D12DDI_RESOLVE_VIDEO_MOTION_VECTOR_HEAP_0060 callback function (d3d12umddi.h)
Takes a standard resource buffer as input and resolves it to the API specified format.
Syntax
PFND3D12DDI_RESOLVE_VIDEO_MOTION_VECTOR_HEAP_0060 Pfnd3d12ddiResolveVideoMotionVectorHeap0060;
void Pfnd3d12ddiResolveVideoMotionVectorHeap0060(
D3D12DDI_HCOMMANDLIST hDrvCommandList,
const D3D12DDI_RESOLVE_VIDEO_MOTION_VECTOR_HEAP_OUTPUT_0060 *pOutputArguments,
const D3D12DDI_RESOLVE_VIDEO_MOTION_VECTOR_HEAP_INPUT_0053 *pInputArguments
)
{...}
Parameters
hDrvCommandList
A handle to the driver command list.
pOutputArguments
Pointer to a D3D12DDI_RESOLVE_VIDEO_MOTION_VECTOR_HEAP_OUTPUT_0060 structure containing output arguments.
pInputArguments
Pointer to a D3D12DDI_RESOLVE_VIDEO_MOTION_VECTOR_HEAP_INPUT_0053 structure containing input arguments.
Return value
None
Remarks
The resolve operation is expected to be a light-weight translation of hardware dependent output to the API specified format.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 10, version 1903 |
Header | d3d12umddi.h |