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Destroy heap and resource.
Syntax
PFND3D12DDI_DESTROYHEAPANDRESOURCE Pfnd3d12ddiDestroyheapandresource;
void Pfnd3d12ddiDestroyheapandresource(
D3D12DDI_HDEVICE unnamedParam1,
D3D12DDI_HHEAP unnamedParam2,
D3D12DDI_HRESOURCE unnamedParam3
)
{...}
Parameters
unnamedParam1
A handle to the display device (graphics context).
unnamedParam2
A heap handle.
unnamedParam3
A resource handle.
Return value
None
Requirements
Requirement | Value |
---|---|
Header | d3d12umddi.h |