PFND3D12DDI_CREATEVIDEOENCODERHEAP_0080_2 callback function (d3d12umddi.h)
A client driver's PFND3D12DDI_CREATEVIDEOENCODERHEAP_0080_2 callback function creates a video encoder heap object.
Syntax
PFND3D12DDI_CREATEVIDEOENCODERHEAP_0080_2 Pfnd3d12ddiCreatevideoencoderheap00802;
HRESULT Pfnd3d12ddiCreatevideoencoderheap00802(
[in] D3D12DDI_HDEVICE hDrvDevice,
[in] const D3D12DDIARG_CREATE_VIDEO_ENCODER_HEAP_0080_2 *pCreationArgs,
[out] D3D12DDI_HVIDEOENCODERHEAP_0080 hDrvVideoEncoderHeap
)
{...}
Parameters
[in] hDrvDevice
Handle to the D3D12 device.
[in] pCreationArgs
Pointer to a D3D12DDIARG_CREATE_VIDEO_ENCODER_HEAP_0080_2 structure with the arguments used to create a video encoder heap.
[out] hDrvVideoEncoderHeap
Handle to the video encoder heap object. The D3D12 runtime has allocated space for the driver to place its object based on the result of a prior call to PFND3D12DDI_CALCPRIVATEVIDEOENCODERHEAPSIZE_0080_2.
Return value
Returns an HRESULT value.
Remarks
See D3D12 video encoding for general information.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 11 (WDDM 3.0) |
Header | d3d12umddi.h |
See also
D3D12DDIARG_CREATE_VIDEO_ENCODER_HEAP_0080_2