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Create shader resource view.
Syntax
PFND3D12DDI_CREATE_SHADER_RESOURCE_VIEW_0002 Pfnd3d12ddiCreateShaderResourceView0002;
void Pfnd3d12ddiCreateShaderResourceView0002(
D3D12DDI_HDEVICE unnamedParam1,
const D3D12DDIARG_CREATE_SHADER_RESOURCE_VIEW_0002 *unnamedParam2,
D3D12DDI_CPU_DESCRIPTOR_HANDLE DestDescriptor
)
{...}
Parameters
unnamedParam1
A handle to the display device (graphics context).
unnamedParam2
Pointer to a D3D12DDIARG_CREATE_SHADER_RESOURCE_VIEW_0002 structure.
DestDescriptor
A CPU descriptor handle.
Return value
None
Requirements
Requirement | Value |
---|---|
Header | d3d12umddi.h |