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Create descriptor heap.
Syntax
PFND3D12DDI_CREATE_DESCRIPTOR_HEAP_0001 Pfnd3d12ddiCreateDescriptorHeap0001;
HRESULT Pfnd3d12ddiCreateDescriptorHeap0001(
D3D12DDI_HDEVICE unnamedParam1,
const D3D12DDIARG_CREATE_DESCRIPTOR_HEAP_0001 *unnamedParam2,
D3D12DDI_HDESCRIPTORHEAP unnamedParam3
)
{...}
Parameters
unnamedParam1
A handle to the display device (graphics context).
unnamedParam2
Pointer to a D3D12DDIARG_CREATE_DESCRIPTOR_HEAP_0001 structure.
unnamedParam3
A descriptor heap handle.
Return value
Returns HRESULT.
Requirements
Requirement | Value |
---|---|
Header | d3d12umddi.h |