PFND3D12DDI_CHECKRESOURCEALLOCATIONINFO_0003 callback function (d3d12umddi.h)
The PFND3D12DDI_CHECKRESOURCEALLOCATIONINFO_0003 callback function supports checking resource allocation information.
Syntax
PFND3D12DDI_CHECKRESOURCEALLOCATIONINFO_0003 Pfnd3d12ddiCheckresourceallocationinfo0003;
void Pfnd3d12ddiCheckresourceallocationinfo0003(
D3D12DDI_HDEVICE unnamedParam1,
const D3D12DDIARG_CREATERESOURCE_0003 *unnamedParam2,
D3D12DDI_RESOURCE_OPTIMIZATION_FLAGS unnamedParam3,
UINT64 AlignmentRestriction,
UINT VisibleNodeMask,
D3D12DDI_RESOURCE_ALLOCATION_INFO *unnamedParam6
)
{...}
Parameters
unnamedParam1
[in] A handle to the display device (graphics context).
unnamedParam2
[in] Pointer to a D3D12DDIARG_CREATERESOURCE_0003 structure.
unnamedParam3
Resource optimization flags.
AlignmentRestriction
Indicates alignment restriction.
VisibleNodeMask
Indicates the visible node mask.
unnamedParam6
[out] Pointer to a D3D12DDI_RESOURCE_ALLOCATION_INFO structure.
Return value
None
Requirements
Requirement | Value |
---|---|
Header | d3d12umddi.h |