PFND3D12DDI_CALC_PRIVATE_TESSELLATION_SHADER_SIZE callback function (d3d12umddi.h)
Determines the size of the user-mode display driver's private region of memory for a hull or domain shader.
Syntax
PFND3D12DDI_CALC_PRIVATE_TESSELLATION_SHADER_SIZE Pfnd3d12ddiCalcPrivateTessellationShaderSize;
SIZE_T Pfnd3d12ddiCalcPrivateTessellationShaderSize(
D3D12DDI_HDEVICE unnamedParam1,
const UINT *pShaderCode,
D3D12DDI_HROOTSIGNATURE unnamedParam3,
const D3D12DDIARG_TESSELLATION_IO_SIGNATURES *unnamedParam4
)
{...}
Parameters
unnamedParam1
A handle to the display device (graphics context).
pShaderCode
Pointer to a shader code.
unnamedParam3
A handle to a root signature.
unnamedParam4
Pointer to a D3D12DDIARG_TESSELLATION_IO_SIGNATURES structure.
Return value
Returns SIZE_T.
Requirements
Requirement | Value |
---|---|
Header | d3d12umddi.h |