D3DWDDM1_3DDI_TILED_RESOURCE_COORDINATE structure (d3d10umddi.h)
Specifies the (x, y, z) coordinate values below the index tiles of a tiled resource, along with the respective subresource. Note that the coordinate values do not indicate pixels or bytes.
Syntax
typedef struct D3DWDDM1_3DDI_TILED_RESOURCE_COORDINATE {
UINT X;
UINT Y;
UINT Z;
UINT Subresource;
} D3DWDDM1_3DDI_TILED_RESOURCE_COORDINATE;
Members
X
The x coordinate of the tiled resource. Used for buffer, 1-D, 2-D, and 3-D rendering.
Y
The y coordinate of the tiled resource. Used for 2-D and 3-D rendering.
Z
The z coordinate of the tiled resource. Used for 3-D rendering.
Subresource
The subresource of the tiled resource. Used to index into mipmaps and arrays for 1-D, 2-D, and 3-D rendering.
If mipmaps are packed into a single tile, any subresource value that indicates any of the packed mipmaps refers to the same tile.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 8.1,WDDM 1.3 |
Minimum supported server | Windows Server 2012 R2 |
Header | d3d10umddi.h (include D3d10umddi.h) |