D3D11DDIARG_TEX2D_UNORDEREDACCESSVIEW structure (d3d10umddi.h)

The D3D11DDIARG_TEX2D_UNORDEREDACCESSVIEW structure describes a two-dimensional texture (2-D) that is used to create an unordered access view in a call to the CreateUnorderedAccessView function.

Syntax

typedef struct D3D11DDIARG_TEX2D_UNORDEREDACCESSVIEW {
  [in] UINT MipSlice;
  [in] UINT FirstArraySlice;
  [in] UINT ArraySize;
} D3D11DDIARG_TEX2D_UNORDEREDACCESSVIEW;

Members

[in] MipSlice

The identifier of the MIP-map slice.

[in] FirstArraySlice

The identifier of the first array slice.

[in] ArraySize

The number of array slices for the texture.

Requirements

Requirement Value
Minimum supported client D3D11DDIARG_TEX2D_UNORDEREDACCESSVIEW is supported beginning with the Windows 7 operating system.
Header d3d10umddi.h (include D3d10umddi.h)

See also

CalcPrivateUnorderedAccessViewSize

CreateUnorderedAccessView

D3D11DDIARG_CREATEUNORDEREDACCESSVIEW