D3D11DDIARG_TEX2D_UNORDEREDACCESSVIEW structure (d3d10umddi.h)
The D3D11DDIARG_TEX2D_UNORDEREDACCESSVIEW structure describes a two-dimensional texture (2-D) that is used to create an unordered access view in a call to the CreateUnorderedAccessView function.
Syntax
typedef struct D3D11DDIARG_TEX2D_UNORDEREDACCESSVIEW {
[in] UINT MipSlice;
[in] UINT FirstArraySlice;
[in] UINT ArraySize;
} D3D11DDIARG_TEX2D_UNORDEREDACCESSVIEW;
Members
[in] MipSlice
The identifier of the MIP-map slice.
[in] FirstArraySlice
The identifier of the first array slice.
[in] ArraySize
The number of array slices for the texture.
Requirements
Requirement | Value |
---|---|
Minimum supported client | D3D11DDIARG_TEX2D_UNORDEREDACCESSVIEW is supported beginning with the Windows 7 operating system. |
Header | d3d10umddi.h (include D3d10umddi.h) |