D3D11DDIARG_BUFFER_RENDERTARGETVIEW structure (d3d10umddi.h)
The D3D11DDIARG_BUFFER_RENDERTARGETVIEW structure describes a buffer that is used to create a render target view in a call to the CreateRenderTargetView function.
Syntax
typedef struct D3D11DDIARG_BUFFER_RENDERTARGETVIEW {
union {
[in] UINT FirstElement;
[in] UINT ElementOffset;
};
union {
[in] UINT NumElements;
[in] UINT ElementWidth;
};
} D3D11DDIARG_BUFFER_RENDERTARGETVIEW;
Members
[in] FirstElement
The offset, in bytes, to the first element in the buffer.
[in] ElementOffset
The offset, in bytes, to the first element in the buffer.
[in] NumElements
The number of elements in the buffer.
[in] ElementWidth
The width, in elements, in the buffer.
Requirements
Requirement | Value |
---|---|
Minimum supported client | D3D11DDIARG_BUFFER_RENDERTARGETVIEW is supported beginning with the Windows 7 operating system. |
Header | d3d10umddi.h (include D3d10umddi.h) |