D3D11_DDI_QUERY_DATA_PIPELINE_STATISTICS structure (d3d10umddi.h)

The D3D11_DDI_QUERY_DATA_PIPELINE_STATISTICS structure describes statistics for each stage of the graphics pipeline that is used in a call to the CreateQuery(D3D10) function to create a D3D10DDI_QUERY_PIPELINESTATS query type and in a call to the QueryGetData function to return information about the query.

Syntax

typedef struct D3D11_DDI_QUERY_DATA_PIPELINE_STATISTICS {
  UINT64 IAVertices;
  UINT64 IAPrimitives;
  UINT64 VSInvocations;
  UINT64 GSInvocations;
  UINT64 GSPrimitives;
  UINT64 CInvocations;
  UINT64 CPrimitives;
  UINT64 PSInvocations;
  UINT64 HSInvocations;
  UINT64 DSInvocations;
  UINT64 CSInvocations;
} D3D11_DDI_QUERY_DATA_PIPELINE_STATISTICS;

Members

IAVertices

The number of input assembler (IA) vertices.

IAPrimitives

The number of IA primitives.

VSInvocations

The number of vertex shader (VS) invocations.

GSInvocations

The number of geometry shader (GS) invocations.

GSPrimitives

The number of GS primitives.

CInvocations

The number of clipper invocations.

CPrimitives

The number of clipper primitives.

PSInvocations

The number of pixel shader (PS) invocations.

HSInvocations

The number of hull shader (HS) invocations.

DSInvocations

The number of domain shader (DS) invocations.

CSInvocations

The number of compute shader (CS) invocations.

Remarks

The driver associates a D3D11_DDI_QUERY_DATA_PIPELINE_STATISTICS structure with the D3D11DDI_QUERY_PIPELINESTATS query type value from the D3D10DDI_QUERY enumeration.

Requirements

Requirement Value
Minimum supported client D3D11_DDI_QUERY_DATA_PIPELINE_STATISTICS is supported beginning with the Windows 7 operating system.
Header d3d10umddi.h (include D3d10umddi.h)

See also

CreateQuery(D3D10)

D3D10DDI_QUERY

QueryGetData