D3D11_DDI_QUERY_DATA_PIPELINE_STATISTICS structure (d3d10umddi.h)
The D3D11_DDI_QUERY_DATA_PIPELINE_STATISTICS structure describes statistics for each stage of the graphics pipeline that is used in a call to the CreateQuery(D3D10) function to create a D3D10DDI_QUERY_PIPELINESTATS query type and in a call to the QueryGetData function to return information about the query.
Syntax
typedef struct D3D11_DDI_QUERY_DATA_PIPELINE_STATISTICS {
UINT64 IAVertices;
UINT64 IAPrimitives;
UINT64 VSInvocations;
UINT64 GSInvocations;
UINT64 GSPrimitives;
UINT64 CInvocations;
UINT64 CPrimitives;
UINT64 PSInvocations;
UINT64 HSInvocations;
UINT64 DSInvocations;
UINT64 CSInvocations;
} D3D11_DDI_QUERY_DATA_PIPELINE_STATISTICS;
Members
IAVertices
The number of input assembler (IA) vertices.
IAPrimitives
The number of IA primitives.
VSInvocations
The number of vertex shader (VS) invocations.
GSInvocations
The number of geometry shader (GS) invocations.
GSPrimitives
The number of GS primitives.
CInvocations
The number of clipper invocations.
CPrimitives
The number of clipper primitives.
PSInvocations
The number of pixel shader (PS) invocations.
HSInvocations
The number of hull shader (HS) invocations.
DSInvocations
The number of domain shader (DS) invocations.
CSInvocations
The number of compute shader (CS) invocations.
Remarks
The driver associates a D3D11_DDI_QUERY_DATA_PIPELINE_STATISTICS structure with the D3D11DDI_QUERY_PIPELINESTATS query type value from the D3D10DDI_QUERY enumeration.
Requirements
Requirement | Value |
---|---|
Minimum supported client | D3D11_DDI_QUERY_DATA_PIPELINE_STATISTICS is supported beginning with the Windows 7 operating system. |
Header | d3d10umddi.h (include D3d10umddi.h) |