PFND3DWDDM2_4DDI_VIDEODECODERSUBMITBUFFERS callback function (d3d10umddi.h)
Submits one or more video frame buffers for DirectX Video Acceleration (DXVA) decoding.
Syntax
PFND3DWDDM2_4DDI_VIDEODECODERSUBMITBUFFERS Pfnd3dwddm24DdiVideodecodersubmitbuffers;
HRESULT Pfnd3dwddm24DdiVideodecodersubmitbuffers(
[in] D3D10DDI_HDEVICE hDevice,
[in] D3D11_1DDI_HDECODE hDecode,
[in] UINT BufferCount,
[in] const D3DWDDM2_4DDI_VIDEO_DECODER_BUFFER_DESC *pBufferDesc
)
{...}
Parameters
[in] hDevice
A handle to the display device (graphics context).
[in] hDecode
A handle to the video decoder object that was created through a call to the CreateVideoDecoder function.
[in] BufferCount
The number of buffers in the array that is referenced by the pBufferDesc parameter.
[in] pBufferDesc
A pointer to an array of one or more D3DWDDM2_4DDI_VIDEO_DECODER_BUFFER_DESC structures. For more information, see the Remarks section.
Return value
Returns one of the following HRESULT values:
Return code | Description |
---|---|
S_OK | The session key for the cryptographic session was negotiated successfully. |
E_OUTOFMEMORY | Memory was not available to complete the operation. |
Remarks
The pBufferDesc parameter points to an array of one or more D3DWDDM2_4DDI_VIDEO_DECODER_BUFFER_DESC structures. Each element in the array describes a compressed video frame buffer that is submitted for decoding.
Each D3DWDDM2_4DDI_VIDEO_DECODER_BUFFER_DESC structure includes the following data:
- The resource that will receive the decrypted and decode frame buffers.
- A D3D11_1DDI_ENCRYPTED_BLOCK_INFO structure that specifies which bytes of the frame buffer are encrypted.
- A pointer to a D3D11_1DDI_AES_CTR_IV structure that contains an initialization vector (IV) for the frame buffer data that was encrypted by using the 128-bit Advanced Encryption Standard CTR mode (AES-CTR) block cipher encryption algorithm.
Note
If the decode buffer does not contain any encrypted data, this pointer is set to NULL. This function does not honor a Microsoft Direct3D 11 predicate that may have been set.
Requirements
Requirement | Value |
---|---|
Header | d3d10umddi.h |