PFND3DWDDM2_0DDI_VIDEOPROCESSORSETOUTPUTSHADERUSAGE callback function (d3d10umddi.h)
Sets the color space information for the video processor output surface. Optional for Windows Display Driver Model (WDDM) 2.0, or later, drivers.
Syntax
PFND3DWDDM2_0DDI_VIDEOPROCESSORSETOUTPUTSHADERUSAGE Pfnd3dwddm20DdiVideoprocessorsetoutputshaderusage;
void Pfnd3dwddm20DdiVideoprocessorsetoutputshaderusage(
D3D10DDI_HDEVICE hDevice,
D3D11_1DDI_HVIDEOPROCESSOR hVideoProcessor,
BOOL ShaderUsage
)
{...}
Parameters
hDevice
A handle to the display device (graphics context). The Direct3D runtime passed the user-mode driver this handle as the hDevice member of the D3DDDIARG_CREATEDEVICE structure at device creation.
hVideoProcessor
A handle to the video processor object.
ShaderUsage
Indicates whether the output of VideoProcessorBlt may be read by Direct3D shaders.
Note This will always be TRUE unless multi-plane overlay hardware exists.
Return value
None
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 10 |
Minimum supported server | Windows Server 2016 |
Target Platform | Desktop |
Header | d3d10umddi.h (include D3d10umddi.h) |