Note
Access to this page requires authorization. You can try signing in or changing directories.
Access to this page requires authorization. You can try changing directories.
The pfnGetResourceLayout callback function supports getting resource layout information.
Syntax
PFND3DWDDM2_0DDI_GETRESOURCELAYOUT Pfnd3dwddm20DdiGetresourcelayout;
void Pfnd3dwddm20DdiGetresourcelayout(
D3D10DDI_HDEVICE unnamedParam1,
D3D10DDI_HRESOURCE unnamedParam2,
UINT SubresourceCount,
D3DKMT_HANDLE *unnamedParam4,
D3DWDDM2_0DDI_TEXTURE_LAYOUT *unnamedParam5,
[out] UINT *pMipLevelSwizzleTransition,
D3DWDDM2_0DDI_SUBRESOURCE_LAYOUT *unnamedParam7
)
{...}
Parameters
unnamedParam1
hDevice [in]
A handle to the display device (graphics context).
unnamedParam2
hResource
A resource handle.
SubresourceCount
The subresource count.
unnamedParam4
Handle [out]
A kernel handle.
unnamedParam5
TextureLayout [out]
A pointer to a texture layout.
[out] pMipLevelSwizzleTransition
A pointer to a MIP level swizzle transition.
unnamedParam7
SubresourceLayout [out, optional]
A pointer to the subresource layout.
Return value
None
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d10umddi.h (include D3d12umddi.h) |