PFND3D11DDI_STATE_CS_SHADER_CB callback function (d3d10umddi.h)
The pfnStateCsShaderCb function causes the Microsoft Direct3D 11 runtime to refresh the compute shader.
Syntax
PFND3D11DDI_STATE_CS_SHADER_CB Pfnd3d11ddiStateCsShaderCb;
void Pfnd3d11ddiStateCsShaderCb(
D3D10DDI_HRTCORELAYER unnamedParam1
)
{...}
Parameters
unnamedParam1
hRuntimeDevice [in]
A handle to a context for the core Direct3D runtime. This handle is supplied to the driver in a call to the driver's CreateDevice(D3D10) function.
Return value
None
Requirements
Requirement | Value |
---|---|
Minimum supported client | pfnStateCsShaderCb is supported beginning with the Windows 7 operating system. |
Target Platform | Desktop |
Header | d3d10umddi.h (include D3d10umddi.h) |