Note
Access to this page requires authorization. You can try signing in or changing directories.
Access to this page requires authorization. You can try changing directories.
The pfnStateCsConstBufCb function causes the Microsoft Direct3D 11 runtime to refresh the compute shader constant buffer state.
Syntax
PFND3D11DDI_STATE_CS_CONSTBUF_CB Pfnd3d11ddiStateCsConstbufCb;
void Pfnd3d11ddiStateCsConstbufCb(
D3D10DDI_HRTCORELAYER unnamedParam1,
UINT unnamedParam2,
UINT unnamedParam3
)
{...}
Parameters
unnamedParam1
hRuntimeDevice [in]
A handle to a context for the core Direct3D runtime. This handle is supplied to the driver in a call to the driver's CreateDevice(D3D10) function.
unnamedParam2
Base [in]
The beginning constant buffer for which the runtime should refresh state.
unnamedParam3
Count [in]
The total number of constant buffers. The number can be -1, which specifies that the Direct3D runtime uses its high watermarks to substitute an optimal value (which is typically less than the maximum valid value for Count). However, no non-NULL binding exists in a slot larger than the optimal Count value.
Return value
None
Requirements
Requirement | Value |
---|---|
Minimum supported client | pfnStateCsConstBufCb is supported beginning with the Windows 7 operating system. |
Target Platform | Desktop |
Header | d3d10umddi.h (include D3d10umddi.h) |