PFND3D11DDI_COMMANDLISTEXECUTE callback function (d3d10umddi.h)
The CommandListExecute function runs a command list.
Syntax
PFND3D11DDI_COMMANDLISTEXECUTE Pfnd3d11ddiCommandlistexecute;
void Pfnd3d11ddiCommandlistexecute(
D3D10DDI_HDEVICE unnamedParam1,
D3D11DDI_HCOMMANDLIST unnamedParam2
)
{...}
Parameters
unnamedParam1
hDevice [in]
A handle to the display device (graphics context).
unnamedParam2
hCommandList [in]
A handle to the driver's private data for the command list to run.
Return value
None
Remarks
The driver can use the pfnSetErrorCb callback function to set an error code.
The driver is only required to implement CommandListExecute if the driver supports the D3D11DDICAPS_COMMANDLISTS_BUILD_2 capability that can be returned in the D3D11DDI_THREADING_CAPS structure from a call to the GetCaps(D3D10_2) function.
The driver can pass E_OUTOFMEMORY (if the driver runs out of memory) or D3DDDIERR_DEVICEREMOVED (if the device is removed) in a call to the pfnSetErrorCb function. The Direct3D runtime determines that any other errors are critical.
Requirements
Requirement | Value |
---|---|
Minimum supported client | CommandListExecute is supported beginning with the Windows 7 operating system. |
Target Platform | Desktop |
Header | d3d10umddi.h (include D3d10umddi.h) |