PFND3D11DDI_COMMANDLISTEXECUTE callback function (d3d10umddi.h)

The CommandListExecute function runs a command list.

Syntax

PFND3D11DDI_COMMANDLISTEXECUTE Pfnd3d11ddiCommandlistexecute;

void Pfnd3d11ddiCommandlistexecute(
  D3D10DDI_HDEVICE unnamedParam1,
  D3D11DDI_HCOMMANDLIST unnamedParam2
)
{...}

Parameters

unnamedParam1

hDevice [in]

A handle to the display device (graphics context).

unnamedParam2

hCommandList [in]

A handle to the driver's private data for the command list to run.

Return value

None

Remarks

The driver can use the pfnSetErrorCb callback function to set an error code.

The driver is only required to implement CommandListExecute if the driver supports the D3D11DDICAPS_COMMANDLISTS_BUILD_2 capability that can be returned in the D3D11DDI_THREADING_CAPS structure from a call to the GetCaps(D3D10_2) function.

The driver can pass E_OUTOFMEMORY (if the driver runs out of memory) or D3DDDIERR_DEVICEREMOVED (if the device is removed) in a call to the pfnSetErrorCb function. The Direct3D runtime determines that any other errors are critical.

Requirements

Requirement Value
Minimum supported client CommandListExecute is supported beginning with the Windows 7 operating system.
Target Platform Desktop
Header d3d10umddi.h (include D3d10umddi.h)

See also

D3D11DDI_DEVICEFUNCS

D3D11DDI_THREADING_CAPS

GetCaps(D3D10_2)

pfnSetErrorCb