PFND3D11_1DDI_VIDEODECODERBEGINFRAME callback function (d3d10umddi.h)
Starts a DirectX Video Acceleration (DXVA) decoding operation to decode a video frame.
Syntax
PFND3D11_1DDI_VIDEODECODERBEGINFRAME Pfnd3d111DdiVideodecoderbeginframe;
HRESULT Pfnd3d111DdiVideodecoderbeginframe(
D3D10DDI_HDEVICE unnamedParam1,
D3D11_1DDI_HDECODE unnamedParam2,
const D3D11_1DDIARG_VIDEODECODERBEGINFRAME *unnamedParam3
)
{...}
Parameters
unnamedParam1
hDevice [in]
A handle to the display device (graphics context).
unnamedParam2
hDecoder [in]
A handle to the video decoder object that was created through a call to the CreateVideoDecoder function.
unnamedParam3
pBeginFrame [in]
A pointer to a D3D11_1DDIARG_VIDEODECODERBEGINFRAME structure. For more information, see the Remarks section.
Return value
VideoDecoderBeginFrame returns one of the following values:
Return code | Description |
---|---|
S_OK | The decoding operation was started successfully. |
E_OUTOFMEMORY | Memory was not available to complete the operation. |
Remarks
If the VideoDecoderBeginFrame returns S_OK, the Microsoft Direct3D runtime calls the VideoDecoderSubmitBuffers function to perform the decoding operations. When all decoding operations have been executed, the runtime calls the VideoDecoderEndFrame function to stop the decoding operation on a video frame.
- The resource that will receive the decrypted and decoded data.
-
A content key that was used to encrypt the video frame data.
If the pContentKey member of this structure is not set to NULL, the buffer that is referenced by this member contains a per-frame content key. This key must be used to decrypt the data instead of using the session key.
Note If the pContentKey member is not set to NULL, the buffer that is referenced by this member is encrypted by using the session key with the AES-ECB algorithm.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 8 |
Minimum supported server | Windows Server 2012 |
Target Platform | Desktop |
Header | d3d10umddi.h (include D3d10umddi.h) |