PFND3D11_1DDI_FLUSH callback function (d3d10umddi.h)

Submits outstanding hardware commands that are in the hardware command buffer to the display miniport driver. Implemented by Windows Display Driver Model (WDDM) 1.2 and later user-mode display drivers.

Syntax

PFND3D11_1DDI_FLUSH Pfnd3d111DdiFlush;

BOOL Pfnd3d111DdiFlush(
  D3D10DDI_HDEVICE unnamedParam1,
  UINT FlushFlags
)
{...}

Parameters

unnamedParam1

hDevice [in]

A handle to the display device (graphics context).

FlushFlags

A value from the D3D11_1_DDI_FLUSH_FLAGS enumeration that indicates whether the driver should continue to submit command buffers if there have been no new commands.

Return value

Returns TRUE if the hardware commands were successfully flushed. Otherwise returns FALSE.

Remarks

After the Flush(D3D11_1) function completes, all previously issued commands no longer depend on actions that occur within the application's user-mode context. In addition, applications can safely suspend themselves without blocking rendering until the kernel restarts them (such as, when an asynchronous query is used).

The driver should not encounter any error, except for D3DDDIERR_DEVICEREMOVED. Therefore, if the driver passes any error, except for D3DDDIERR_DEVICEREMOVED, in a call to the pfnSetErrorCb function, the Direct3D runtime will determine that the error is critical. Even if the device was removed, the driver is not required to return D3DDDIERR_DEVICEREMOVED; however, if device removal interfered with the operation of Flush(D3D11_1) (which typically should not happen), the driver can return D3DDDIERR_DEVICEREMOVED.

Requirements

Requirement Value
Minimum supported client Windows 8
Minimum supported server Windows Server 2012
Target Platform Desktop
Header d3d10umddi.h (include D3d10umddi.h)

See also

D3D10_1DDI_DEVICEFUNCS

D3D11_1_DDI_FLUSH_FLAGS

pfnSetErrorCb