PFND3D11_1DDI_ASSIGNDEBUGBINARY callback function (d3d10umddi.h)
Provides the full shader binary that is available after shader creation. The full shader binary lets a driver retrieve debugging information or other shader binary information that would not normally be available to the driver.
Syntax
PFND3D11_1DDI_ASSIGNDEBUGBINARY Pfnd3d111DdiAssigndebugbinary;
void Pfnd3d111DdiAssigndebugbinary(
D3D10DDI_HDEVICE unnamedParam1,
D3D10DDI_HSHADER unnamedParam2,
UINT uBinarySize,
[in] const VOID *pBinary
)
{...}
Parameters
unnamedParam1
hDevice [in]
A handle to the display device (graphics context).
unnamedParam2
hShader [in]
A handle to the driver's private data for the shader object.
uBinarySize
The size, in bytes, of the full shader binary.
[in] pBinary
A pointer to the full shader binary.
Return value
None
Remarks
The driver can use the pfnSetErrorCb callback function to set an error code.
AssignDebugBinary is called only if all of the following are true:
- The device can be debugged.
- The user-mode display driver has set the D3D11_1DDI_D3D11_OPTIONS_DATA.AssignDebugBinarySupport flag to TRUE.
- A shader creation function CreateXxxShaderXxx has been called, has succeeded, and has returned a handle to the shader.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 8 |
Minimum supported server | Windows Server 2012 |
Target Platform | Desktop |
Header | d3d10umddi.h (include D3d10umddi.h) |