PFND3D10DDI_STATE_OM_DEPTHSTATE_CB callback function (d3d10umddi.h)

The pfnStateOmDepthStateCb function causes the Microsoft Direct3D 10 runtime to refresh the output merger depth state.

Syntax

PFND3D10DDI_STATE_OM_DEPTHSTATE_CB Pfnd3d10ddiStateOmDepthstateCb;

void Pfnd3d10ddiStateOmDepthstateCb(
  D3D10DDI_HRTCORELAYER unnamedParam1
)
{...}

Parameters

unnamedParam1

hRuntimeDevice [in]

A handle to a context for the core Direct3D 10 runtime. This handle is supplied to the driver in a call to the driver's CreateDevice(D3D10) function.

Return value

None

Remarks

The pfnStateOmDepthStateCb function calls the user-mode display driver's SetDepthStencilState function with the current depth stencil state.

Requirements

Requirement Value
Minimum supported client Available in Windows Vista and later versions of the Windows operating systems.
Target Platform Desktop
Header d3d10umddi.h (include D3d10umddi.h)

See also

CreateDevice(D3D10)

D3D10DDI_CORELAYER_DEVICECALLBACKS

SetDepthStencilState