PFND3D10_1DDI_CALCPRIVATESHADERRESOURCEVIEWSIZE callback function (d3d10umddi.h)
The CalcPrivateShaderResourceViewSize(D3D10_1) function determines the size of the user-mode display driver's private region of memory (that is, the size of internal driver structures, not the size of the resource video memory) for a shader resource view.
Syntax
PFND3D10_1DDI_CALCPRIVATESHADERRESOURCEVIEWSIZE Pfnd3d101DdiCalcprivateshaderresourceviewsize;
SIZE_T Pfnd3d101DdiCalcprivateshaderresourceviewsize(
D3D10DDI_HDEVICE unnamedParam1,
const D3D10_1DDIARG_CREATESHADERRESOURCEVIEW *unnamedParam2
)
{...}
Parameters
unnamedParam1
hDevice [in]
A handle to the display device (graphics context).
unnamedParam2
pCreateShaderResourceView [in]
A pointer to a D3D10_1DDIARG_CREATESHADERRESOURCEVIEW structure that describes the parameters that the user-mode display driver uses to calculate the size of the memory region.
Return value
CalcPrivateShaderResourceViewSize(D3D10_1) returns the size of the memory region that the driver requires for creating a shader resource view.
Requirements
Requirement | Value |
---|---|
Minimum supported client | CalcPrivateShaderResourceViewSize(D3D10_1) is supported on Windows Vista with Service Pack 1 (SP1) and later versions and Windows Server 2008 and later versions. |
Target Platform | Desktop |
Header | d3d10umddi.h (include D3d10umddi.h) |