AcxStreamAudioEngineCreate function (acxelements.h)
The AcxStreamAudioEngineCreate function is used to create an ACX stream audio engine object that will be associated with an ACX stream object parent. For more information about ACX objects, see Summary of ACX Objects.
Syntax
NTSTATUS AcxStreamAudioEngineCreate(
ACXSTREAM Stream,
ACXAUDIOENGINE AudioEngine,
PWDF_OBJECT_ATTRIBUTES Attributes,
PACX_STREAMAUDIOENGINE_CONFIG Config,
ACXSTREAMAUDIOENGINE *StreamAudioEngine
);
Parameters
Stream
An ACXSTREAM object that represents an audio stream on a specific circuit's hardware. For more information about ACX objects, see Summary of ACX Objects.
AudioEngine
An ACXAUDIOENGINE object that is used in a render circuit, to represent a DSP. For more information about ACX objects, see Summary of ACX Objects.
Attributes
Additional Attributes defined using a WDF_OBJECT_ATTRIBUTES structure that are used to set various values and to associate the stream audio engine with the parent stream object.
Config
An initialized ACX_STREAMAUDIOENGINE_CONFIG structure that describes the configuration of the stream audio engine.
StreamAudioEngine
A pointer to a location that receives the handle to the newly created ACXSTREAMAUDIOENGINE object. For more information about ACX objects, see Summary of ACX Objects.
Return value
Returns STATUS_SUCCESS
if the call was successful. Otherwise, it returns an appropriate error code. For more information, see Using NTSTATUS Values.
Remarks
Example
Example usage is shown below.
NTSTATUS status;
WDF_OBJECT_ATTRIBUTES attributes;
ACXSTREAM stream;
ACXELEMENT elements[2] = {0};
ACX_STREAMAUDIOENGINE_CONFIG audioEngineCfg;
ACX_STREAMAUDIOENGINE_CONFIG_INIT(&audioEngineCfg);
audioEngineCfg.VolumeElement = volumeElement;
audioEngineCfg.MuteElement = muteElement;
audioEngineCfg.PeakMeterElement = peakmeterElement;
audioEngineCfg.Callbacks = &streamAudioEngineCallbacks;
WDF_OBJECT_ATTRIBUTES_INIT_CONTEXT_TYPE(&attributes, CODEC_STREAMAUDIOENGINE_CONTEXT);
attributes.ParentObject = stream;
status = AcxStreamAudioEngineCreate(stream, circuitCtx->AudioEngineElement, &attributes, &audioEngineCfg, (ACXSTREAMAUDIOENGINE*)&elements[0]);
ACX requirements
Minimum ACX version: 1.0
For more information about ACX versions, see ACX version overview.
Requirements
Requirement | Value |
---|---|
Header | acxelements.h |
IRQL | PASSIVE_LEVEL |