EVT_ACX_MUTE_RETRIEVE_STATE callback function (acxelements.h)
The EVT_ACX_MUTE_RETRIEVE_STATE callback function is implemented by the driver and is called when the state of a specified channel on a mute node is requested.
Syntax
EVT_ACX_MUTE_RETRIEVE_STATE EvtAcxMuteRetrieveState;
NTSTATUS EvtAcxMuteRetrieveState(
ACXMUTE Mute,
ULONG Channel,
ULONG *State
)
{...}
Parameters
Mute
An existing, initialized, ACXMUTE object. For more information about ACX objects, see Summary of ACX Objects.
Channel
A ULONG referring to a channel on the specified mute node. If this value is -1, then it refers to the master channel which represents the state of all channels on the mute node.
State
A ULONG indicating the state of the specified channel on the mute node (i.e. whether or not the channel is muted). A value of 0 (FALSE) indicates the channel is not muted. A value of 1 (TRUE) indicates that the channel is muted.
Return value
Returns STATUS_SUCCESS
if the call was successful. Otherwise, it returns an appropriate error code. For more information, see Using NTSTATUS Values.
Remarks
Example
Example usage is shown below.
typedef struct _CODEC_MUTE_ELEMENT_CONTEXT {
BOOL MuteState[MAX_CHANNELS];
} CODEC_MUTE_ELEMENT_CONTEXT, *PCODEC_MUTE_ELEMENT_CONTEXT;
WDF_DECLARE_CONTEXT_TYPE_WITH_NAME(CODEC_MUTE_ELEMENT_CONTEXT, GetCodecMuteElementContext)
EVT_ACX_MUTE_RETRIEVE_STATE CodecR_EvtMuteRetrieveState;
NTAPI
CodecR_EvtMuteRetrieveState(
_In_ ACXMUTE Mute,
_In_ ULONG Channel,
_Out_ ULONG * State
)
{
PCODEC_MUTE_ELEMENT_CONTEXT muteCtx;
PAGED_CODE();
muteCtx = GetCodecMuteElementContext(Mute);
ASSERT(muteCtx);
// use first channel for all channels setting.
if (Channel != ALL_CHANNELS_ID)
{
*State = muteCtx->MuteState[Channel];
}
else
{
*State = muteCtx->MuteState[0];
}
return STATUS_SUCCESS;
}
ACX requirements
Minimum ACX version: 1.0
For more information about ACX versions, see ACX version overview.
Requirements
Requirement | Value |
---|---|
Header | acxelements.h |
IRQL | PASSIVE_LEVEL |