InputInjector Class
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Represents the virtual input device for sending the input data.
public ref class InputInjector sealed
/// [Windows.Foundation.Metadata.ContractVersion(Windows.Foundation.UniversalApiContract, 196608)]
class InputInjector final
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.Foundation.UniversalApiContract), 196608)]
public sealed class InputInjector
Public NotInheritable Class InputInjector
- Inheritance
- Attributes
Windows requirements
Device family |
Windows 10 Anniversary Edition (introduced in 10.0.14393.0)
|
API contract |
Windows.Foundation.UniversalApiContract (introduced in v3.0)
|
Examples
Here are some downloadable samples demonstrating basic input and input injection:
Remarks
Important
The APIs in this namespace require the inputInjectionBrokered restricted capability.
Using input injection requires the following be added to the Package.appxmanifest:
- To
<Package>
xmlns:rescap="http://schemas.microsoft.com/appx/manifest/foundation/windows10/restrictedcapabilities"
IgnorableNamespaces="rescap"
- To
<Capabilities>
<rescap:Capability Name="inputInjectionBrokered" />
Version history
Windows version | SDK version | Value added |
---|---|---|
1709 | 16299 | InitializeGamepadInjection |
1709 | 16299 | InjectGamepadInput |
1709 | 16299 | TryCreateForAppBroadcastOnly |
1709 | 16299 | UninitializeGamepadInjection |
Methods
InitializeGamepadInjection() |
Initializes a virtual gamepad device that can synthesize input events and provide corresponding input data to the system. |
InitializePenInjection(InjectedInputVisualizationMode) |
Initializes a virtual pen device that can synthesize input events and provide corresponding input data to the system. |
InitializeTouchInjection(InjectedInputVisualizationMode) |
Initializes a virtual touch device that can synthesize input events and provide corresponding input data to the system. |
InjectGamepadInput(InjectedInputGamepadInfo) |
Sends programmatically generated gamepad input to the system. |
InjectKeyboardInput(IIterable<InjectedInputKeyboardInfo>) |
Sends programmatically generated keyboard input to the system. |
InjectMouseInput(IIterable<InjectedInputMouseInfo>) |
Sends programmatically generated mouse input to the system. |
InjectPenInput(InjectedInputPenInfo) |
Sends programmatically generated pen input to the system. Note The APIs in this namespace require the inputInjectionBrokered restricted capability. |
InjectShortcut(InjectedInputShortcut) |
Sends programmatically generated system shortcuts to the system. |
InjectTouchInput(IIterable<InjectedInputTouchInfo>) |
Sends programmatically generated touch input to the system. |
TryCreate() |
Attempts to create a new instance of the InputInjector class. Note The APIs in this namespace require the inputInjectionBrokered restricted capability. |
TryCreateForAppBroadcastOnly() |
Attempts to create a new instance of the InputInjector class. |
UninitializeGamepadInjection() |
Shuts down the virtual gamepad device created with InitializeGamepadInjection. |
UninitializePenInjection() |
Shuts down the virtual pen device created with InitializePenInjection. |
UninitializeTouchInjection() |
Shuts down the virtual touch device created with InitializeTouchInjection. Note The APIs in this namespace require the inputInjectionBrokered restricted capability. |