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SceneComponentCollection.Append(SceneComponent) Method

Definition

Adds a new item to the collection.

public:
 virtual void Append(SceneComponent ^ value) = IVector<SceneComponent ^>::Append;
void Append(SceneComponent const& value);
public void Append(SceneComponent value);
function append(value)
Public Sub Append (value As SceneComponent)

Parameters

value
SceneComponent

The item to add.

Implements

Applies to

See also