PlayToConnection.Transferred Event
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Occurs when the Play To connection is transferred to the next Play To source.
/// [add: Windows.Foundation.Metadata.Deprecated("PlayToConnection may be altered or unavailable for releases after Windows 10. Instead, use CastingConnection.", Windows.Foundation.Metadata.DeprecationType.Deprecate, 65536, Windows.Foundation.UniversalApiContract)]
/// [remove: Windows.Foundation.Metadata.Deprecated("PlayToConnection may be altered or unavailable for releases after Windows 10. Instead, use CastingConnection.", Windows.Foundation.Metadata.DeprecationType.Deprecate, 65536, Windows.Foundation.UniversalApiContract)]
// Register
event_token Transferred(TypedEventHandler<PlayToConnection, PlayToConnectionTransferredEventArgs const&> const& handler) const;
// Revoke with event_token
void Transferred(event_token const* cookie) const;
// Revoke with event_revoker
PlayToConnection::Transferred_revoker Transferred(auto_revoke_t, TypedEventHandler<PlayToConnection, PlayToConnectionTransferredEventArgs const&> const& handler) const;
/// [add: Windows.Foundation.Metadata.Deprecated("PlayToConnection may be altered or unavailable for releases after Windows 10. Instead, use CastingConnection.", Windows.Foundation.Metadata.DeprecationType.Deprecate, 65536, "Windows.Foundation.UniversalApiContract")]
/// [remove: Windows.Foundation.Metadata.Deprecated("PlayToConnection may be altered or unavailable for releases after Windows 10. Instead, use CastingConnection.", Windows.Foundation.Metadata.DeprecationType.Deprecate, 65536, "Windows.Foundation.UniversalApiContract")]
// Register
event_token Transferred(TypedEventHandler<PlayToConnection, PlayToConnectionTransferredEventArgs const&> const& handler) const;
// Revoke with event_token
void Transferred(event_token const* cookie) const;
// Revoke with event_revoker
PlayToConnection::Transferred_revoker Transferred(auto_revoke_t, TypedEventHandler<PlayToConnection, PlayToConnectionTransferredEventArgs const&> const& handler) const;
[add: Windows.Foundation.Metadata.Deprecated("PlayToConnection may be altered or unavailable for releases after Windows 10. Instead, use CastingConnection.", Windows.Foundation.Metadata.DeprecationType.Deprecate, 65536, typeof(Windows.Foundation.UniversalApiContract))]
[remove: Windows.Foundation.Metadata.Deprecated("PlayToConnection may be altered or unavailable for releases after Windows 10. Instead, use CastingConnection.", Windows.Foundation.Metadata.DeprecationType.Deprecate, 65536, typeof(Windows.Foundation.UniversalApiContract))]
public event TypedEventHandler<PlayToConnection,PlayToConnectionTransferredEventArgs> Transferred;
[add: Windows.Foundation.Metadata.Deprecated("PlayToConnection may be altered or unavailable for releases after Windows 10. Instead, use CastingConnection.", Windows.Foundation.Metadata.DeprecationType.Deprecate, 65536, "Windows.Foundation.UniversalApiContract")]
[remove: Windows.Foundation.Metadata.Deprecated("PlayToConnection may be altered or unavailable for releases after Windows 10. Instead, use CastingConnection.", Windows.Foundation.Metadata.DeprecationType.Deprecate, 65536, "Windows.Foundation.UniversalApiContract")]
public event TypedEventHandler<PlayToConnection,PlayToConnectionTransferredEventArgs> Transferred;
function onTransferred(eventArgs) { /* Your code */ }
playToConnection.addEventListener("transferred", onTransferred);
playToConnection.removeEventListener("transferred", onTransferred);
- or -
playToConnection.ontransferred = onTransferred;
Public Custom Event Transferred As TypedEventHandler(Of PlayToConnection, PlayToConnectionTransferredEventArgs)
Event Type
- Attributes