MiracastReceiverGameControllerDeviceUsageMode Enum
Definition
Important
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Specifies how game controller input is being used when transmitted to a Miracast Transmitter. Game controller input can be transmitted as-is, or it can be mapped to mouse and keyboard input.
public enum class MiracastReceiverGameControllerDeviceUsageMode
/// [Windows.Foundation.Metadata.ContractVersion(Windows.Foundation.UniversalApiContract, 524288)]
enum class MiracastReceiverGameControllerDeviceUsageMode
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.Foundation.UniversalApiContract), 524288)]
public enum MiracastReceiverGameControllerDeviceUsageMode
var value = Windows.Media.Miracast.MiracastReceiverGameControllerDeviceUsageMode.asGameController
Public Enum MiracastReceiverGameControllerDeviceUsageMode
- Inheritance
-
MiracastReceiverGameControllerDeviceUsageMode
- Attributes
Windows requirements
Device family |
Windows 10, version 1903 (introduced in 10.0.18362.0)
|
API contract |
Windows.Foundation.UniversalApiContract (introduced in v8.0)
|
Fields
Name | Value | Description |
---|---|---|
AsGameController | 0 | Input from the game controller is used as-is. |
AsMouseAndKeyboard | 1 | Input from the game controller is converted to mouse and keyboard input. |