AudioDeviceInputNode.Start Method
Definition
Important
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Starts the audio device input node.
public:
virtual void Start() = Start;
void Start();
public void Start();
function start()
Public Sub Start ()
Implements
Remarks
Audio graph nodes are created in the started state by default and will start processing audio when AudioGraph.Start is called. This method will restart processing for a node that was stopped with a call to Stop.