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Printing3DTextureResource.Name Property

Definition

Gets or sets the name of the texture resource.

public:
 property Platform::String ^ Name { Platform::String ^ get(); void set(Platform::String ^ value); };
winrt::hstring Name();

void Name(winrt::hstring value);
public string Name { get; set; }
var string = printing3DTextureResource.name;
printing3DTextureResource.name = string;
Public Property Name As String

Property Value

String

Platform::String

winrt::hstring

The name of the texture resource.

Applies to