Share via


HolographicCameraViewportParameters.VisibleAreaMesh Property

Definition

Gets vertices in NDC space that define the viewport area the user can see, given the headset's lens geometry.

public:
 property Platform::Array <float2> ^ VisibleAreaMesh { Platform::Array <float2> ^ get(); };
winrt::array_view <float2> VisibleAreaMesh();
public Vector2[] VisibleAreaMesh { get; }
var vector2[] = holographicCameraViewportParameters.visibleAreaMesh;
Public ReadOnly Property VisibleAreaMesh As Vector2()

Property Value

Vector2[]

Vector2[]

float2[]

The visible area mesh vertices.

Remarks

An app can improve performance by only rendering to the pixels covered by the visible area mesh.

If it is more convenient to reason about the hidden area rather than the visible area, inspect the HiddenAreaMesh property instead.

Applies to